[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [InputBlocker(blockInput=true)] [Delay(time=0.5)] [Battle.SwitchToDefaultUIState] [Battle.Pause] [popupdialog(dialogHead="$avatar_mcreep_a",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", black="$f_tut_black", protectTime=0.5)] 你们是救援队吗?这种奇怪的污染还在蔓延,我们熟悉这里的情况,可以帮你们排除它的影响。 [popupdialog(dialogHead="$avatar_mcreep_a",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", black="$f_tut_black", protectTime=0.5)] 问题出在那些<@tu.kw>严重污染设施上,打碎它们,就能消除污染。 [Battle.EnsureMinSp(charId="trap_270_spawnp", sp=15)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, tileX=1, tileY=6, validWidth=85, validHeight=85)] [Tutorial(tileX=1, tileY=6, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_mcreep_a", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 这里是<@tu.kw>隐蔽矿道,我们通常在这里活动。 [InputBlocker(blockInput=true)] [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_mcreep_a")] 如果有需要,你们可以向我们求助。 [InputBlocker(blockInput=true)] [Battle.UnLockFunction(mask="SYSTEM_MENU_INTERACT")]